Top-Down Test
This small project was came about from me experimenting with a top-down perspective that has "3D" environmental objects. The game has a day/night cycle and during the night only a small area around the player is illuminated. The actual mechanics of the "gameplay" are very simple as they were not the focus of this project.
Controls:
Arrow Keys - Walk
(X)/"x"- Use item/Interact with objects
(O)/"z" - Hold to access inventory then use Arrow Keys to select 1 of 3 slots
Goal:
Collect all of the gems

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